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Head Light
Close-up:
- Group Project. Shading / Lighting
-3Ds Max, Vray |
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DreamSpark
Studios Logo:
- Group Project. Shading / Lighting
-3Ds Max, Vray |
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Hanger:
- Group Project. Lighting
-3Ds Max, Vray
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Drift Shot:
-Tracking / Animation / Shading / Lighting
-Maya, Vray |
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GTR Studio
Beauty Lighting:
-Lighting / Shading
-Maya V-ray, After Effects |
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BMW Studio
Beauty Lighting:
-Lighting / Shading
-Maya V-ray, After Effects |
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Lancer Classic
B&W Lighting:
-Lighting / Shading
-Maya V-ray, After Effects |
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BMW at Beach:
- Tracking / Shading / Lighting
- SynthEyes, Maya V-ray, Nuke |
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Lancer
- Lighting / Shading
- Maya V-ray |
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Kitchen
Breakdown:
-Modeling / Texturing / Lighting
-3Ds Max, Maya Mental Ray, Photoshop
-Simulated Global Illuminations and FG using area lights and texture
impeded ambient occlusion.
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Temple Breakdown:
-Modeling / Texturing / Lighting
*Statue model provided by 3DCafe.com
-Maya Mental Ray, Photoshop
-Simulated Global Illuminations and FG using area lights and texture
impeded ambient occlusion.
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Forest Hut:
-Modeling / Texturing / Lighting
-Maya V-ray, Photoshop, Speed Tree,
Nuke |
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Gothic 4: Arcania. Mage Quarters:
- Lighting
- 3Ds Max
- 3 Point light setup. |
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Gothic 4: Arcania. King's Ship:
- Lighting
- 3Ds Max
- 3 Point light setup.
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Abandoned
Breakdown:
-Texturing / Lighting
-Maya Mental Ray, Photoshop
-Simulated Global Illuminations and FG using area lights and shader
impeded ambient occlusion.
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The Lone Prisoner Breakdown:
-Modeling / Texturing / Lighting
-3Ds Max, Maya Mental Ray, Photoshop
-Simulated Global Illuminations and FG using area lights and shader
impeded ambient occlusion. |
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Vermeer Shot Breakdown:
-Texturing / Lighting
-Maya Mental Ray, Photoshop
-Simulated Global Illuminations and FG using area lights and shader
impeded ambient occlusion. |
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